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How many copies did After the Fall® sell?

Estimated copies sold
≈ 77k–126k
$426k–$1.1M after Steam's cut $774k–$1.8M before the cut
from 3k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left After the Fall® out and predicted the genre from its 8 similar games. Every figure here, including After the Fall®'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 260k–418k
best case 5.0M (Resident Evil Village)
Games like After the Fall®

The middle of these games

≈ 260k–418k copies

≈ $2.6M–$2.8M after Steam's cut

from ~9k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: Resident Evil Village at ≈ 3.8M–6.2M copies, ≈ $41.8M–$112.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 17k reviews in their first month; the spread ran 619 to 42k.
The genre you'd be entering
Your set
Your set clusters on Zombies (8 of 8) and Horror (7 of 8).
The winners
Winners here lead with Zombies, priced around $25. The breakout hits carry Singleplayer + First-Person; a typical game here doesn't.
The era
The games you compared span 2014 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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VRAction

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