Sign in
wishvane

How many copies did The Fabulous Fear Machine sell?

Estimated copies sold
≈ 14k–23k
$70k–$189k after Steam's cut $128k–$291k before the cut
from 574 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Fabulous Fear Machine out and predicted the genre from its 8 similar games. Every figure here, including The Fabulous Fear Machine's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 4k–5k
best case 3.6M (Plague Inc: Evolved)
Games like The Fabulous Fear Machine

The middle of these games

≈ 4k–5k copies

≈ $17k–$33k after Steam's cut

from ~109 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

Best case: Plague Inc: Evolved at ≈ 2.7M–4.4M copies, ≈ $11.2M–$30.2M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 68 reviews in their first month; the spread ran 43 to 573.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Outbreak Sim (5 of 8).
The winners
Winners here lead with Simulation + Outbreak Sim, priced around $15. The breakout hits carry Strategy + Outbreak Sim; a typical game here doesn't.
The era
The games you compared span 2016 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Plague Inc: Evolved
2016
Est. copies
≈ 2.7M–4.4M
601x vs typical
SteamSpy 1M–2M
Est. revenue
$11.2M–$30.2M after Steam's cut $20.4M–$46.5M before the cut
$14.99
66k reviews
Very Positive
StrategySimulation
Pestis
2018
Est. copies
≈ 3k–5k
SteamSpy under 20k
Est. revenue
$23k–$61k after Steam's cut $41k–$94k before the cut
$24.99
109 reviews
Mostly Positive
HorrorEducation
Bio Inc. Redemption
2018
Est. copies
≈ 98k–158k
29x vs typical
SteamSpy 100k–200k
Est. revenue
$348k–$937k after Steam's cut $633k–$1.4M before the cut
$12.99
3k reviews
Very Positive
Medical SimOutbreak Sim
Shadows of Forbidden Gods
2023
Est. copies
≈ 26k–43k
9.7x vs typical
SteamSpy 50k–100k
Est. revenue
$145k–$389k after Steam's cut $263k–$598k before the cut
$19.99
1k reviews
Very Positive
StrategySimulation
Z-Collapse
2022
Est. copies
≈ 2k–4k
SteamSpy under 20k
Est. revenue
$9k–$23k after Steam's cut $16k–$36k before the cut
$12.99
98 reviews
Mostly Positive
SimulationStrategy
The Backrooms Project
2022
Est. copies
≈ 4k–6k
SteamSpy under 20k
Est. revenue
$10k–$26k after Steam's cut $18k–$40k before the cut
$9.99
142 reviews
Mixed
Early AccessHorror
Playtown
2023
Est. copies
≈ 3k–4k
SteamSpy under 20k
Est. revenue
Free
Free
108 reviews
Mostly Positive
AdventureAction
Baby Blues Nightmares - Toddler Horror Game
2024
Est. copies
≈ 5k–7k
1.7x vs typical
SteamSpy under 20k
Est. revenue
$16k–$44k after Steam's cut $30k–$68k before the cut
$12.99
186 reviews
Very Positive
HorrorAdventure

Sizing up your own game? See what its genre can realistically do before you build it.