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How many copies did Shadows of Forbidden Gods sell?

Estimated copies sold
≈ 26k–43k
$145k–$389k after Steam's cut $263k–$598k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Shadows of Forbidden Gods out and predicted the genre from its 8 similar games. Every figure here, including Shadows of Forbidden Gods's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–4k
best case 243k (Ultimate Epic Battle Simulator 2)
Games like Shadows of Forbidden Gods

The middle of these games

≈ 2k–4k copies

≈ $3k–$5k after Steam's cut

from ~96 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Ultimate Epic Battle Simulator 2 at ≈ 185k–300k copies, ≈ $1.0M–$2.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 74 reviews in their first month; the spread ran 18 to 4k.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on God Game (7 of 8) and Simulation (6 of 8).
The winners
Winners here lead with God Game + Sandbox, priced around $14. The breakout hits carry Sandbox + Early Access + Alternate History; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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