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How many copies did Grand Theft Auto: Vice City – The Definitive Edition sell?

Estimated copies sold
≈ 228k–371k
$3.8M–$10.1M after Steam's cut $6.8M–$15.6M before the cut
from 9k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Grand Theft Auto: Vice City – The Definitive Edition out and predicted the genre from its 8 similar games. Every figure here, including Grand Theft Auto: Vice City – The Definitive Edition's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–261k
best case 691k (Red Dead Redemption)
Games like Grand Theft Auto: Vice City – The Definitive Edition

The middle of these games

≈ 2k–261k copies

≈ $434k–$7.6M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Red Dead Redemption at ≈ 526k–855k copies, ≈ $7.2M–$19.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 648 reviews in their first month; the spread ran 1 to 5k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (8 of 8) and Third-Person Shooter (8 of 8).
The winners
Winners here lead with Open World + Western, priced around $50.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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