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How many copies did Black Cat sell?

Estimated copies sold
≈ 471–766
$387–$1k after Steam's cut $704–$2k before the cut
from 19 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Black Cat out and predicted the genre from its 8 similar games. Every figure here, including Black Cat's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 10k–18k
best case 103k (Star Trek: Resurgence)
Games like Black Cat

The middle of these games

≈ 10k–18k copies

≈ $13k–$18k after Steam's cut

from ~390 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Star Trek: Resurgence at ≈ 78k–127k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 121 reviews in their first month; the spread ran 37 to 760.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (8 of 8) and Idler (4 of 8).
The winners
Winners here lead with Choose Your Own Adventure + Interactive Fiction. The breakout hits carry Point & Click + Female Protagonist + Choose Your Own Adventure; a typical game here doesn't.
The era
Only 3 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Choose Your Own AdventureInteractive Fiction

Sizing up your own game? See what its genre can realistically do before you build it.