Sign in
wishvane

How many copies did After Off War sell?

Estimated copies sold
≈ 174–282
from 7 reviews (7 user reviews)
Thin evidence: 7 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left After Off War out and predicted the genre from its 8 similar games. Every figure here, including After Off War's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 9k–333k
best case 2.5M (Minion Masters)
Games like After Off War

The middle of these games

≈ 9k–333k copies

≈ $20k–$2.8M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Real Time Tactics (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Minion Masters at ≈ 1.9M–3.1M copies.

What it took to get here
The games that made it here had under 9k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Real Time Tactics (4 of 8) and Tactical RPG (3 of 8).
The winners
Winners here lead with Trading Card Game + Turn-Based Tactics.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

HeroBattle
2021
Est. copies
≈ 25–40
SteamSpy 20k–50k
Est. revenue
$20–$55 after Steam's cut $37–$84 before the cut
$2.99
1 reviews
1 user reviews
CasualAdventure
Prime & Load : 1776
2020
Est. copies
≈ 10k–15k
SteamSpy 20k–50k
Est. revenue
$21k–$56k after Steam's cut $38k–$87k before the cut
$7.99
384 reviews
Mostly Positive
ActionStrategy
Minion Masters
2019
Est. copies
≈ 1.9M–3.1M
17x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
65k reviews
Very Positive
PvETrading Card Game
Kingdom Heroes 8
2021
Est. copies
≈ 365k–593k
3.8x vs typical
SteamSpy 500k–1M
Est. revenue
$3.0M–$8.1M after Steam's cut $5.5M–$12.4M before the cut
$29.99
15k reviews
Mixed
RTSTactical RPG
Phoenix Point
2020
Est. copies
≈ 178k–289k
1.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.3M after Steam's cut $2.2M–$5.1M before the cut
$24.99
7k reviews
Mostly Positive
TacticalTurn-Based Strategy
Partisans 1941
2020
Est. copies
≈ 217k–352k
2.3x vs typical
SteamSpy 500k–1M
Est. revenue
$1.8M–$4.8M after Steam's cut $3.3M–$7.4M before the cut
$29.99
9k reviews
Very Positive
StrategyReal Time Tactics
Unionatic
2021
Est. copies
≈ 372–605
SteamSpy under 20k
Est. revenue
$306–$823 after Steam's cut $556–$1k before the cut
$2.99
15 reviews
Positive
Early AccessTactical RPG
DIRECT CONTACT
2024
Est. copies
≈ 12k–20k
SteamSpy 20k–50k
Est. revenue
$51k–$137k after Steam's cut $93k–$211k before the cut
$14.99
500 reviews
Mostly Negative
Early AccessAction

Sizing up your own game? See what its genre can realistically do before you build it.