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How many copies did DIRECT CONTACT sell?

Estimated copies sold
≈ 12k–20k
$51k–$137k after Steam's cut $93k–$211k before the cut
from 500 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DIRECT CONTACT out and predicted the genre from its 8 similar games. Every figure here, including DIRECT CONTACT's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 67k–132k
best case 1.9M (Arma Reforger)
Games like DIRECT CONTACT

The middle of these games

≈ 67k–132k copies

≈ $327k–$795k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Arma Reforger at ≈ 1.4M–2.3M copies, ≈ $15.5M–$41.7M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 6 to 9k.
The genre you'd be entering
Your set
Your set clusters on Simulation (7 of 8) and Shooter (6 of 8).
The winners
Winners here lead with Simulation + FPS, priced around $40. The breakout hits carry Heist + Co-op + FPS; a typical game here doesn't.
The era
The games you compared span 2014 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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