Sign in
wishvane

How many copies did The Witch of Fern Island sell?

Estimated copies sold
≈ 23k–37k
$156k–$419k after Steam's cut $284k–$645k before the cut
from 915 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Witch of Fern Island out and predicted the genre from its 8 similar games. Every figure here, including The Witch of Fern Island's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 76k–126k
best case 1.7M (My Time at Portia)
Games like The Witch of Fern Island

The middle of these games

≈ 76k–126k copies

≈ $865k–$1.0M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: My Time at Portia at ≈ 1.3M–2.1M copies, ≈ $10.5M–$28.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 333 to 20k.
The genre you'd be entering
Your set
Your set clusters on Farming Sim (8 of 8) and Life Sim (7 of 8).
The winners
Winners here lead with Life Sim + Farming Sim, priced around $35. The breakout hits carry Crafting + RPG + Building; a typical game here doesn't.
The era
The games you compared span 2019 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

My Time at Sandrock
2023
Est. copies
≈ 718k–1.2M
9.8x vs typical
SteamSpy 500k–1M
Est. revenue
$7.9M–$21.2M after Steam's cut $14.4M–$32.7M before the cut
$39.99
29k reviews
Very Positive
Life SimBuilding
Summer in Mara Prologue
2020
Est. copies
≈ 26k–42k
SteamSpy 50k–100k
Est. revenue
Free
Free
1k reviews
Very Positive
Hand-drawnAnime
Wanderstop
2025
Est. copies
≈ 79k–128k
SteamSpy 50k–100k
Est. revenue
$542k–$1.5M after Steam's cut $986k–$2.2M before the cut
$24.99
3k reviews
Very Positive
AdventureSimulation
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
15x vs typical
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
STORY OF SEASONS: Friends of Mineral Town
2020
Est. copies
≈ 142k–231k
1.9x vs typical
SteamSpy 100k–200k
Est. revenue
$1.6M–$4.2M after Steam's cut $2.8M–$6.5M before the cut
$39.99
6k reviews
Very Positive
Summer in Mara
2020
Est. copies
≈ 54k–88k
SteamSpy 200k–500k
Est. revenue
$299k–$804k after Steam's cut $544k–$1.2M before the cut
$19.99
2k reviews
Mostly Positive
Life SimRelaxing
No Place Like Home
2022
Est. copies
≈ 102k–165k
SteamSpy 100k–200k
Est. revenue
$559k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$19.99
4k reviews
Mostly Positive
Farming SimCrafting
Wylde Flowers
2022
Est. copies
≈ 68k–111k
SteamSpy 50k–100k
Est. revenue
$469k–$1.3M after Steam's cut $852k–$1.9M before the cut
$24.99
3k reviews
Overwhelmingly Positive

Sizing up your own game? See what its genre can realistically do before you build it.