Sign in
wishvane

How many copies did Sword and Space sell?

Too new to estimate
Games in its genre land ≈ 139–1.8M That is what its genre does, not a prediction for this game.
No reviews yet, so there is nothing to estimate from. That is not the same as selling nothing.
Does this actually work?

We left Sword and Space out and predicted the genre from its 8 similar games. Every figure here, including Sword and Space's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 139–1.8M
best case 8.5M (Detroit: Become Human)
Games like Sword and Space

The middle of these games

≈ 139–1.8M copies

≈ $111–$12.7M after Steam's cut

from ~596 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

4 of your 8 similar games are hits.

Best case: Detroit: Become Human at ≈ 6.5M–10.5M copies, ≈ $71.2M–$191.3M after Steam's cut.

What it took to get here
The games that made it here had under 8k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Faith (3 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $40.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Bastion
2011
Est. copies
≈ 2.4M–3.9M
64x vs typical
SteamSpy 2M–5M
Est. revenue
$9.9M–$26.7M after Steam's cut $18.1M–$41.1M before the cut
$14.99
38k reviews
Overwhelmingly Positive
Great SoundtrackIndie
Detroit: Become Human
2020
Est. copies
≈ 6.5M–10.5M
438x vs typical
SteamSpy 2M–5M
Est. revenue
$71.2M–$191.3M after Steam's cut $129.4M–$294.4M before the cut
$39.99
261k reviews
Overwhelmingly Positive
Choices MatterStory Rich
Beyond: Two Souls
2020
Est. copies
≈ 1.1M–1.7M
72x vs typical
SteamSpy 1M–2M
Est. revenue
$5.9M–$15.8M after Steam's cut $10.7M–$24.2M before the cut
$19.99
43k reviews
Very Positive
AdventureChoices Matter
The Bible
2022
Est. copies
≈ 29k–47k
2.0x vs typical
SteamSpy 20k–50k
Est. revenue
$40k–$107k after Steam's cut $72k–$164k before the cut
$4.99
1k reviews
Very Positive
SingleplayerRelaxing
More. The Eternal Utopia
2021
Est. copies
≈ 124–202
SteamSpy under 20k
Est. revenue
$34–$91 after Steam's cut $61–$140 before the cut
$0.99
5 reviews
5 user reviews
Visual NovelChoose Your Own Adventure
Anjos do Duelo
2023
Est. copies
≈ 25–40
SteamSpy under 20k
Est. revenue
$7–$18 after Steam's cut $12–$28 before the cut
$0.99
1 reviews
1 user reviews
RPGAction-Adventure
Mr. Mueller's Grand Experiment
2024
Est. copies
≈ 50–81
SteamSpy under 20k
Est. revenue
$69–$184 after Steam's cut $125–$283 before the cut
$4.99
2 reviews
2 user reviews
Choose Your Own AdventureInteractive Fiction
許願ReadyGo!
2025
Est. copies
≈ 620–1k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$6.99
25 reviews
Positive
RPGAction

Sizing up your own game? See what its genre can realistically do before you build it.