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wishvane

How many copies did WILD-9 sell?

Estimated copies sold
≈ 694–1k
$571–$2k after Steam's cut $1k–$2k before the cut
from 28 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WILD-9 out and predicted the genre from its 8 similar games. Every figure here, including WILD-9's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 293–423
best case 4k (G WARRIOR)
Games like WILD-9

The middle of these games

≈ 293–423 copies

≈ $326–$1k after Steam's cut

from ~11 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: G WARRIOR at ≈ 3k–5k copies, ≈ $4k–$12k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6 reviews in their first month; the spread ran 1 to 64.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Shooter (7 of 8) and Action-Adventure (6 of 8).
The winners
Winners here lead with Combat Racing, priced around $5. The breakout hits carry Arcade + Isometric; a typical game here doesn't.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Combat RacingFlight

Sizing up your own game? See what its genre can realistically do before you build it.