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How many copies did DARK FACETS sell?

Estimated copies sold
≈ 198–322
$272–$731 after Steam's cut $494–$1k before the cut
from 8 reviews (8 user reviews)
Thin evidence: 8 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left DARK FACETS out and predicted the genre from its 8 similar games. Every figure here, including DARK FACETS's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 464–912
best case 62k (Grim Nights)
Games like DARK FACETS

The middle of these games

≈ 464–912 copies

≈ $741–$3k after Steam's cut

from ~20 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: Grim Nights at ≈ 47k–77k copies, ≈ $39k–$104k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 9 reviews in their first month; the spread ran 3 to 32.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Tower Defense (7 of 8) and Side Scroller (5 of 8).
The winners
Winners here lead with Tower Defense + Survival, priced around $7. The breakout hits carry Base-Building + Survival + Zombies; a typical game here doesn't.
The era
4 of your 8 similar games shipped in the last two years, so this niche is actively shipping.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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