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How many copies did Winning Tactics sell?

Estimated copies sold
≈ 546–887
$2k–$4k after Steam's cut $3k–$6k before the cut
from 22 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Winning Tactics out and predicted the genre from its 8 similar games. Every figure here, including Winning Tactics's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–2.2M
best case 3.5M (EA SPORTS FC™ 25)
Games like Winning Tactics

The middle of these games

≈ 1.4M–2.2M copies

≈ $15.8M–$19.2M after Steam's cut

from ~44k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: EA SPORTS FC™ 25 at ≈ 2.7M–4.3M copies.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2 to 17k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Sports + Football (Soccer).
The era
The games you compared span 2015 to 2024, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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