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How many copies did Phoenix Hope sell?

Estimated copies sold
≈ 4k–7k
$14k–$37k after Steam's cut $25k–$57k before the cut
from 169 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Phoenix Hope out and predicted the genre from its 8 similar games. Every figure here, including Phoenix Hope's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 5.0M–9.9M
best case 12.3M (Raft)
Games like Phoenix Hope

The middle of these games

≈ 5.0M–9.9M copies

≈ $53.9M–$111.5M after Steam's cut

from ~189k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Raft at ≈ 9.4M–15.2M copies, ≈ $51.5M–$138.4M after Steam's cut.

What it took to get here
About half the games that made it here had over 178k reviews in their first month; the spread ran 86k to 182k.
The genre you'd be entering
Your set
Your set clusters on Survival (8 of 8) and Base-Building (7 of 8).
The winners
Winners here lead with Survival + Open World Survival Craft, priced around $20.
The era
The games you compared span 2014 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

RimWorld
2018
Est. copies
≈ 7.5M–12.1M
SteamSpy 5M–10M
Est. revenue
$71.8M–$193.1M after Steam's cut $130.6M–$297.1M before the cut
$34.99
246k reviews
Overwhelmingly Positive
Colony SimBase-Building
Oxygen Not Included
2019
Est. copies
≈ 4.1M–6.7M
SteamSpy 2M–5M
Est. revenue
$28.4M–$76.4M after Steam's cut $51.7M–$117.5M before the cut
$24.99
144k reviews
Overwhelmingly Positive
Colony SimBase-Building
This War of Mine
2014
Est. copies
≈ 5.5M–8.9M
SteamSpy 2M–5M
Est. revenue
$30.0M–$80.8M after Steam's cut $54.6M–$124.3M before the cut
$19.99
98k reviews
Very Positive
SurvivalWar
Raft
2022
Est. copies
≈ 9.4M–15.2M
2.0x vs typical
SteamSpy 10M–20M
Est. revenue
$51.5M–$138.4M after Steam's cut $93.6M–$213.0M before the cut
$19.99
378k reviews
Very Positive
SurvivalMultiplayer
Factorio
2020
Est. copies
≈ 5.8M–9.4M
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Sons Of The Forest
2024
Est. copies
≈ 7.9M–12.8M
1.7x vs typical
SteamSpy 10M–20M
Est. revenue
$65.0M–$174.9M after Steam's cut $118.2M–$269.0M before the cut
$29.99
318k reviews
Very Positive
SurvivalOpen World
Fallout Shelter
2017
Est. copies
≈ 2.8M–4.6M
SteamSpy 2M–5M
Est. revenue
Free
Free
83k reviews
Very Positive
Free to PlayBase-Building
Green Hell
2019
Est. copies
≈ 2.9M–4.7M
SteamSpy 2M–5M
Est. revenue
$22.5M–$60.4M after Steam's cut $40.9M–$92.9M before the cut
$27.99
101k reviews
Very Positive
Open World Survival CraftSurvival

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