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How many copies did Brewmaster: Beer Brewing Simulator sell?

Estimated copies sold
≈ 31k–51k
$154k–$415k after Steam's cut $281k–$639k before the cut
from 1k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Brewmaster: Beer Brewing Simulator out and predicted the genre from its 8 similar games. Every figure here, including Brewmaster: Beer Brewing Simulator's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.9M–8.3M
best case 55.6M (Rust)
Games like Brewmaster: Beer Brewing Simulator

The middle of these games

≈ 1.9M–8.3M copies

≈ $21.2M–$73.8M after Steam's cut

from ~113k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Rust at ≈ 42.4M–68.9M copies, ≈ $466.2M–$1253.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 104k reviews in their first month; the spread ran 20k to 184k.
The genre you'd be entering
Your set
Your set clusters on Crafting (8 of 8) and Open World (5 of 8).
The winners
Winners here lead with Survival + Crafting, priced around $40. The breakout hits carry PvP + Open World Survival Craft + Building; a typical game here doesn't.
The era
The games you compared span 2013 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Scrap Mechanic
2026
Est. copies
≈ 3.0M–4.9M
SteamSpy 2M–5M
Est. revenue
$24.2M–$65.0M after Steam's cut $43.9M–$100.0M before the cut
$28.99
122k reviews
Very Positive
BuildingSandbox
Medieval Dynasty
2021
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$12.4M–$33.4M after Steam's cut $22.6M–$51.4M before the cut
$34.99
52k reviews
Very Positive
CraftingBuilding
Factorio
2020
Est. copies
≈ 5.8M–9.4M
2.1x vs typical
SteamSpy 5M–10M
Est. revenue
$55.8M–$150.2M after Steam's cut $101.5M–$231.0M before the cut
$35.00
234k reviews
Overwhelmingly Positive
AutomationBase-Building
Don't Starve
2013
Est. copies
≈ 7.2M–11.6M
SteamSpy 2M–5M
Est. revenue
$19.7M–$52.9M after Steam's cut $35.8M–$81.4M before the cut
$9.99
113k reviews
Overwhelmingly Positive
SurvivalOpen World Survival Craft
Satisfactory
2024
Est. copies
≈ 6.9M–11.2M
2.5x vs typical
SteamSpy 10M–20M
Est. revenue
$76.0M–$204.4M after Steam's cut $138.2M–$314.4M before the cut
$39.99
279k reviews
Overwhelmingly Positive
Base-BuildingAutomation
My Time at Portia
2019
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$10.5M–$28.3M after Steam's cut $19.1M–$43.5M before the cut
$29.99
44k reviews
Very Positive
Life SimRPG
Rust
2018
Est. copies
≈ 42.4M–68.9M
12x vs typical
SteamSpy 20M–50M
Est. revenue
$466.2M–$1253.5M after Steam's cut $847.6M–$1928.4M before the cut
$39.99
1.4M reviews
Very Positive
SurvivalCrafting
Graveyard Keeper
2018
Est. copies
≈ 1.7M–2.7M
SteamSpy 1M–2M
Est. revenue
$9.2M–$24.7M after Steam's cut $16.7M–$38.1M before the cut
$19.99
55k reviews
Very Positive
Pixel GraphicsCrafting

Sizing up your own game? See what its genre can realistically do before you build it.