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How many copies did Battle Royale Craft sell?

Estimated copies sold
≈ 372–605
$204–$548 after Steam's cut $370–$843 before the cut
from 15 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Battle Royale Craft out and predicted the genre from its 8 similar games. Every figure here, including Battle Royale Craft's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 20k–44k
best case 2.3M (NBA 2K20)
Games like Battle Royale Craft

The middle of these games

≈ 20k–44k copies

≈ $85k–$355k after Steam's cut

from ~846 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: NBA 2K20 at ≈ 1.7M–2.8M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 357 reviews in their first month; the spread ran 34 to 464.
The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Sports (4 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $1. The breakout hits carry Sports + Basketball + Simulation; a typical game here doesn't.
The era
The games you compared span 2017 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

NBA 2K20
2019
Est. copies
≈ 1.7M–2.8M
71x vs typical
SteamSpy 5M–10M
Est. revenue
Free
Free
60k reviews
Mixed
BasketballSports
Circle of Sumo: Online Rumble!
2020
Est. copies
≈ 25k–40k
SteamSpy under 20k
Est. revenue
Free
Free
1k reviews
Very Positive
CompetitiveFunny
Seal: WHAT the FUN
2024
Est. copies
≈ 13k–21k
SteamSpy under 20k
Est. revenue
Free
Free
511 reviews
Very Positive
MultiplayerParty Game
Cricket 22
2021
Est. copies
≈ 44k–71k
2.1x vs typical
SteamSpy 50k–100k
Est. revenue
$538k–$1.4M after Steam's cut $979k–$2.2M before the cut
$44.99
2k reviews
Very Positive
SimulationSports
Shipped
2019
Est. copies
≈ 20k–32k
SteamSpy 20k–50k
Est. revenue
$55k–$147k after Steam's cut $99k–$226k before the cut
$9.99
691 reviews
Very Positive
Local Multiplayer4 Player Local
Hashiriya Drifter-Online Drift Racing Multiplayer (DRIFT/DRAG/RACING)
2020
Est. copies
≈ 37k–59k
1.7x vs typical
SteamSpy 20k–50k
Est. revenue
$20k–$54k after Steam's cut $36k–$83k before the cut
$1.99
1k reviews
Mixed
RacingSimulation
Premium Bowling
2019
Est. copies
≈ 14k–23k
SteamSpy under 20k
Est. revenue
$77k–$207k after Steam's cut $140k–$319k before the cut
$19.99
487 reviews
Very Positive
SportsSimulation
Soccer Online: Ball 3D
2017
Est. copies
≈ 367k–596k
13x vs typical
SteamSpy 1M–2M
Est. revenue
$100k–$269k after Steam's cut $182k–$413k before the cut
$0.99
11k reviews
Very Positive
SportsFootball (Soccer)

Sizing up your own game? See what its genre can realistically do before you build it.