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How many copies did Cricket 22 sell?

Estimated copies sold
≈ 44k–71k
$538k–$1.4M after Steam's cut $979k–$2.2M before the cut
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Cricket 22 out and predicted the genre from its 8 similar games. Every figure here, including Cricket 22's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.2M–1.9M
best case 3.6M (EA SPORTS FC™ 24)
Games like Cricket 22

The middle of these games

≈ 1.2M–1.9M copies

≈ $18.8M after Steam's cut

from ~38k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: EA SPORTS FC™ 24 at ≈ 2.8M–4.5M copies.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 55 to 18k.
The genre you'd be entering
Your set
Your set clusters on Sports (5 of 8) and Simulation (4 of 8).
The winners
Winners here lead with Football (Soccer) + Sports.
The era
None of the games you compared shipped in the last two years; the newest is from 2023. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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