Sign in
wishvane

How many copies did CATch the Stars: Japan sell?

Estimated copies sold
≈ 4k–6k
$2k–$5k after Steam's cut $4k–$8k before the cut
from 144 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left CATch the Stars: Japan out and predicted the genre from its 8 similar games. Every figure here, including CATch the Stars: Japan's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 146k–415k
best case 5.8M (Stray)
Games like CATch the Stars: Japan

The middle of these games

≈ 146k–415k copies

≈ $175k–$1.7M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Stray at ≈ 4.4M–7.2M copies, ≈ $36.3M–$97.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 486 reviews in their first month; the spread ran 117 to 69k.
The genre you'd be entering
Your set
Your set clusters on Cats (5 of 8) and Puzzle (5 of 8).
The winners
Winners here lead with Cats + Cyberpunk, priced around $30. The breakout hits carry Atmospheric + Cyberpunk + Robots; a typical game here doesn't.
The era
The games you compared span 2013 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Stray
2022
Est. copies
≈ 4.4M–7.2M
37x vs typical
SteamSpy 5M–10M
Est. revenue
$36.3M–$97.6M after Steam's cut $66.0M–$150.1M before the cut
$29.99
177k reviews
Overwhelmingly Positive
CatsAdventure
A Little to the Left
2022
Est. copies
≈ 471k–765k
3.9x vs typical
SteamSpy 200k–500k
Est. revenue
$1.9M–$5.2M after Steam's cut $3.5M–$8.0M before the cut
$14.99
19k reviews
Very Positive
PuzzleRelaxing
A Castle Full of Cats
2022
Est. copies
≈ 112k–182k
SteamSpy 100k–200k
Est. revenue
$123k–$330k after Steam's cut $223k–$508k before the cut
$3.99
5k reviews
Overwhelmingly Positive
CatsHidden Object
Milo and the Magpies
2021
Est. copies
≈ 85k–138k
SteamSpy 100k–200k
Est. revenue
$70k–$188k after Steam's cut $127k–$289k before the cut
$2.99
3k reviews
Overwhelmingly Positive
AdventurePoint & Click
A Building Full of Cats
2022
Est. copies
≈ 111k–181k
SteamSpy 50k–100k
Est. revenue
$91k–$246k after Steam's cut $166k–$378k before the cut
$2.99
4k reviews
Overwhelmingly Positive
CatsHidden Object
while True: learn()
2019
Est. copies
≈ 235k–382k
1.7x vs typical
SteamSpy 500k–1M
Est. revenue
$841k–$2.3M after Steam's cut $1.5M–$3.5M before the cut
$12.99
8k reviews
Very Positive
ProgrammingSimulation
The Cat Lady
2013
Est. copies
≈ 397k–646k
SteamSpy 200k–500k
Est. revenue
$982k–$2.6M after Steam's cut $1.8M–$4.1M before the cut
$8.99
6k reviews
Very Positive
Cats Organized Neatly
2020
Est. copies
≈ 120k–194k
SteamSpy 20k–50k
Est. revenue
$98k–$264k after Steam's cut $179k–$407k before the cut
$2.99
5k reviews
Overwhelmingly Positive
CatsPuzzle

Sizing up your own game? See what its genre can realistically do before you build it.