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How many copies did SPOOKWARE sell?

Estimated copies sold
≈ 20k–32k
$27k–$73k after Steam's cut $50k–$113k before the cut
from 802 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SPOOKWARE out and predicted the genre from its 8 similar games. Every figure here, including SPOOKWARE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.4M–1.6M
best case 7.3M (鬼谷八荒 Tale of Immortal)
Games like SPOOKWARE

The middle of these games

≈ 1.4M–1.6M copies

≈ $16.7M–$30.4M after Steam's cut

from ~44k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Open World (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: 鬼谷八荒 Tale of Immortal at ≈ 5.6M–9.1M copies, ≈ $30.6M–$82.3M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 22k reviews in their first month; the spread ran 4k to 208k.
The genre you'd be entering
Your set
Your set clusters on Open World (3 of 8) and Sandbox (3 of 8).
The winners
Winners here lead with Psychological Horror + Story Rich, priced around $20. The breakout hits carry Open World + Sandbox; a typical game here doesn't.
The era
The games you compared span 2008 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Temtem
2022
Est. copies
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SteamSpy 500k–1M
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Co-opMultiplayer
OMORI
2020
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≈ 2.2M–3.6M
2.0x vs typical
SteamSpy 1M–2M
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Pathfinder: Wrath of the Righteous - Enhanced Edition
2021
Est. copies
≈ 1.1M–1.8M
SteamSpy 2M–5M
Est. revenue
$6.0M–$16.1M after Steam's cut $10.9M–$24.8M before the cut
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SingleplayerAction RPG
No Rest for the Wicked
2024
Est. copies
≈ 2.0M–3.3M
1.8x vs typical
SteamSpy 2M–5M
Est. revenue
$22.1M–$59.4M after Steam's cut $40.2M–$91.4M before the cut
$39.99
81k reviews
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Early AccessOpen World
SPORE™
2008
Est. copies
≈ 4.6M–7.5M
1.6x vs typical
SteamSpy 2M–5M
Est. revenue
$25.2M–$67.8M after Steam's cut $45.8M–$104.3M before the cut
$19.99
73k reviews
Very Positive
God GameOpen World
鬼谷八荒 Tale of Immortal
2023
Est. copies
≈ 5.6M–9.1M
5.1x vs typical
SteamSpy 2M–5M
Est. revenue
$30.6M–$82.3M after Steam's cut $55.7M–$126.7M before the cut
$19.99
225k reviews
Mixed
ManagementSingleplayer
Atomic Heart
2023
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$21.0M–$56.3M after Steam's cut $38.1M–$86.7M before the cut
$59.99
51k reviews
Very Positive
Sexual ContentFPS
Trove
2015
Est. copies
≈ 4.5M–7.4M
2.1x vs typical
SteamSpy 10M–20M
Est. revenue
Free
Free
93k reviews
Mostly Positive
Free to PlayOpen World

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