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How many copies did Flint: Treasure of Oblivion sell?

Estimated copies sold
≈ 3k–5k
$21k–$57k after Steam's cut $39k–$88k before the cut
from 125 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Flint: Treasure of Oblivion out and predicted the genre from its 8 similar games. Every figure here, including Flint: Treasure of Oblivion's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1k–3k
best case 41k (Horizon's Gate)
Games like Flint: Treasure of Oblivion

The middle of these games

≈ 1k–3k copies

≈ $3k–$16k after Steam's cut

from ~51 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Strategy RPG (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Horizon's Gate at ≈ 31k–51k copies, ≈ $172k–$463k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
The games that made it here had under 153 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Strategy RPG (4 of 8) and Pirates (3 of 8).
The winners
Winners here lead with Strategy RPG + Exploration, priced around $14. The breakout hits carry Exploration + 2D + Pirates; a typical game here doesn't.
The era
The games you compared span 2015 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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