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How many copies did Disc Golf Valley VR sell?

Estimated copies sold
≈ 2k–3k
$10k–$27k after Steam's cut $18k–$42k before the cut
from 74 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Disc Golf Valley VR out and predicted the genre from its 8 similar games. Every figure here, including Disc Golf Valley VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 78k–399k
best case 1.8M (Assetto Corsa Competizione)
Games like Disc Golf Valley VR

The middle of these games

≈ 78k–399k copies

≈ $506k–$3.4M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Assetto Corsa Competizione at ≈ 1.4M–2.2M copies, ≈ $15.2M–$40.8M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $40.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

iRacing
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Est. copies
≈ 367k–597k
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$11.59
8k reviews
Very Positive
RacingAutomobile Sim
Ice Lakes
2016
Est. copies
≈ 68k–111k
SteamSpy 200k–500k
Est. revenue
$281k–$756k after Steam's cut $511k–$1.2M before the cut
$14.99
2k reviews
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FishingSports
Assetto Corsa Competizione
2019
Est. copies
≈ 1.4M–2.2M
17x vs typical
SteamSpy 1M–2M
Est. revenue
$15.2M–$40.8M after Steam's cut $27.6M–$62.8M before the cut
$39.99
48k reviews
Very Positive
RacingAutomobile Sim
Sports Bar VR
2016
Est. copies
≈ 35k–57k
SteamSpy 50k–100k
Est. revenue
$192k–$516k after Steam's cut $349k–$795k before the cut
$19.99
840 reviews
Very Positive
VRSports
EA SPORTS™ WRC
2023
Est. copies
≈ 283k–459k
4.1x vs typical
SteamSpy 500k–1M
Est. revenue
$3.9M–$10.4M after Steam's cut $7.1M–$16.1M before the cut
$49.99
11k reviews
Mixed
RacingSimulation
Creed: Rise to Glory™
2018
Est. copies
≈ 68k–110k
SteamSpy 200k–500k
Est. revenue
$561k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
$29.99
2k reviews
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VRBoxing
eSail Sailing Simulator
2019
Est. copies
≈ 24k–39k
SteamSpy 20k–50k
Est. revenue
$253k–$681k after Steam's cut $461k–$1.0M before the cut
$37.99
842 reviews
Very Positive
SimulationSports
Eleven Table Tennis
2016
Est. copies
≈ 136k–221k
SteamSpy 200k–500k
Est. revenue
$748k–$2.0M after Steam's cut $1.4M–$3.1M before the cut
$19.99
3k reviews
Very Positive
SportsSimulation

Sizing up your own game? See what its genre can realistically do before you build it.