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How many copies did Sports Bar VR sell?

Estimated copies sold
≈ 35k–57k
$192k–$516k after Steam's cut $349k–$795k before the cut
from 840 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Sports Bar VR out and predicted the genre from its 8 similar games. Every figure here, including Sports Bar VR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 587k–1.8M
best case 2.9M (Beat Saber)
Games like Sports Bar VR

The middle of these games

≈ 587k–1.8M copies

≈ $7.2M–$22.3M after Steam's cut

from ~22k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Beat Saber at ≈ 2.2M–3.6M copies, ≈ $12.1M–$32.5M after Steam's cut.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 3k to 8k.
The genre you'd be entering
Your set
Your set clusters on VR (8 of 8) and Automobile Sim (7 of 8).
The winners
Winners here lead with VR + Rhythm, priced around $20.
The era
The games you compared span 2015 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Est. copies
≈ 1.4M–2.3M
2.2x vs typical
SteamSpy 1M–2M
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RacingAutomobile Sim
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RacingSimulation
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≈ 474k–770k
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RacingDriving
iRacing
2015
Est. copies
≈ 367k–597k
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$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
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RacingAutomobile Sim
Assetto Corsa Competizione
2019
Est. copies
≈ 1.4M–2.2M
2.1x vs typical
SteamSpy 1M–2M
Est. revenue
$15.2M–$40.8M after Steam's cut $27.6M–$62.8M before the cut
$39.99
48k reviews
Very Positive
RacingAutomobile Sim
Beat Saber
2019
Est. copies
≈ 2.2M–3.6M
3.4x vs typical
SteamSpy 2M–5M
Est. revenue
$12.1M–$32.5M after Steam's cut $21.9M–$49.9M before the cut
$19.99
76k reviews
Overwhelmingly Positive
VRRhythm
Project CARS 2
2017
Est. copies
≈ 634k–1.0M
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Very Positive
RacingDriving

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