Sign in
wishvane

How many copies did Creed: Rise to Glory™ sell?

Estimated copies sold
≈ 68k–110k
$561k–$1.5M after Steam's cut $1.0M–$2.3M before the cut
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creed: Rise to Glory™ out and predicted the genre from its 8 similar games. Every figure here, including Creed: Rise to Glory™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–11k
best case 154k (The Thrill of the Fight - VR Boxing)
Games like Creed: Rise to Glory™

The middle of these games

≈ 2k–11k copies

≈ $16k–$89k after Steam's cut

from ~197 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

Best case: The Thrill of the Fight - VR Boxing at ≈ 117k–190k copies, ≈ $322k–$866k after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 59 reviews in their first month; the spread ran 18 to 183.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Boxing (6 of 8) and VR (6 of 8).
The winners
Winners here lead with VR + Sports, priced around $10. The breakout hits carry Singleplayer + Multiplayer + 3D Fighter; a typical game here doesn't.
The era
The games you compared span 2018 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 38 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Knockout League - Arcade VR Boxing
2018
Est. copies
≈ 11k–18k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
$61k–$164k after Steam's cut $111k–$253k before the cut
$19.99
366 reviews
Mostly Positive
SportsVR
3dSen VR
2025
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$35k–$95k after Steam's cut $64k–$147k before the cut
$24.99
208 reviews
Very Positive
Early AccessAction
The Thrill of the Fight - VR Boxing
2019
Est. copies
≈ 117k–190k
21x vs typical
SteamSpy 100k–200k
Est. revenue
$322k–$866k after Steam's cut $585k–$1.3M before the cut
$9.99
4k reviews
Overwhelmingly Positive
VRSports
Virtual Fighting Championship (VFC)
2018
Est. copies
≈ 6k–10k
SteamSpy under 20k
Est. revenue
$26k–$71k after Steam's cut $48k–$109k before the cut
$15.99
197 reviews
Mostly Positive
VRBoxing
Box To The Beat VR
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$9k–$25k after Steam's cut $17k–$39k before the cut
$19.99
69 reviews
Very Positive
VRRhythm
Crazy Kung Fu
2023
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$8k–$23k after Steam's cut $15k–$35k before the cut
$14.99
83 reviews
Very Positive
Sports3D Fighter
Fighting Clans
2020
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$7k after Steam's cut $5k–$11k before the cut
$7.99
51 reviews
Mixed
IndieSimulation
Dragon Fist: VR Kung Fu
2021
Est. copies
≈ 12k–20k
2.5x vs typical
SteamSpy under 20k
Est. revenue
$68k–$183k after Steam's cut $124k–$281k before the cut
$19.99
499 reviews
Very Positive
ActionFighting

Sizing up your own game? See what its genre can realistically do before you build it.