wishvane
How many copies did Creed: Rise to Glory™ sell?
Estimated copies sold
≈ 68k–110k
$557k–$1.5M net $1.0M–$2.3M gross
from 2k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Creed: Rise to Glory™ out and predicted the genre from its 8 similar games. Every figure here, including Creed: Rise to Glory™'s, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–11k
best case 154k (The Thrill of the Fight - VR Boxing)
The Action lane

A niche genre: modest ceilings, most sell around 6k copies, so plan for a small audience.

A typical game
≈ 6k copies
≈ $48k after Steam's cut
from ~196 reviews
Best case
≈ 154k copies
The Thrill of the Fight - VR Boxing · ≈ $593k after Steam's cut
from 4k reviews
A breakout hit, far above a typical game.

7 of your 8 games sit in the typical range; 1 is a breakout hit far above it.

Copies and revenue are rough lifetime estimates from the review count; typical figures are medians per column, so they can come from different games.

The lane you'd be entering
  • Winners here lead with VR + Sports, priced around $10.
  • The breakout hits carry Singleplayer + Multiplayer + 3D Fighter; a typical game here doesn't.
  • The games you compared span 2018 to 2025, a lane with a long track record.
  • A typical game here lands in Silver ($10k–$250k before Steam's cut, est.); the best case reaches Gold ($250k–$1M). Tiers: Chris Zukowski's benchmark tiers.

Similar games

2018
Est. copies
≈ 11k–18k
1.9x vs typical
SteamSpy 20k–50k
Est. revenue
$61k–$164k net $111k–$253k gross
$19.99
366 reviews
Mostly Positive
SportsVR +2
2025
Est. copies
≈ 5k–8k
SteamSpy 0–20k
Est. revenue
$34k–$91k net $62k–$141k gross
$24.99
206 reviews
Very Positive
Early AccessAction +6
2019
Est. copies
≈ 117k–190k
21x vs typical
SteamSpy 100k–200k
Est. revenue
$321k–$864k net $584k–$1.3M gross
$9.99
4k reviews
Overwhelmingly Positive
VRSports +6
2018
Est. copies
≈ 6k–10k
SteamSpy 0–20k
Est. revenue
$26k–$70k net $48k–$108k gross
$15.99
196 reviews
Mostly Positive
VRBoxing +6
2023
Est. copies
≈ 2k–3k
SteamSpy 0–20k
Est. revenue
$9k–$24k net $17k–$38k gross
$19.99
69 reviews
Very Positive
VRRhythm +6
2023
Est. copies
≈ 2k–3k
SteamSpy 0–20k
Est. revenue
$8k–$22k net $15k–$34k gross
$14.99
83 reviews
Very Positive
Sports3D Fighter +6
2020
Est. copies
≈ 1k–2k
SteamSpy 0–20k
Est. revenue
$3k–$8k net $5k–$12k gross
$7.99
51 reviews
Mixed
IndieSimulation +6
2021
Est. copies
≈ 12k–20k
2.5x vs typical
SteamSpy 0–20k
Est. revenue
$68k–$182k net $123k–$280k gross
$19.99
497 reviews
Very Positive
ActionFighting +6

Sizing up your own game? See what its genre can realistically do before you build it.

Copies and revenue are rough estimates from public review counts, not exact sales. Data from Steam and SteamSpy. About · Privacy · Examples