Sign in
wishvane

How many copies did Kosmo Laika : Guide to Space sell?

Estimated copies sold
≈ 595–967
$326–$876 after Steam's cut $592–$1k before the cut
from 24 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Kosmo Laika : Guide to Space out and predicted the genre from its 8 similar games. Every figure here, including Kosmo Laika : Guide to Space's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2k–23k
best case 242k (Samorost 2)
Games like Kosmo Laika : Guide to Space

The middle of these games

≈ 2k–23k copies

≈ $2k–$57k after Steam's cut

from ~165 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

1 of your 8 similar games is a hit.

No genre covers most of your similar games. The closest is Space (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Samorost 2 at ≈ 184k–300k copies, ≈ $253k–$680k after Steam's cut.

What it took to get here
About half the games that made it here had over 20 reviews in their first month; the spread ran 6 to 148.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Space (4 of 8) and Dog (3 of 8).
The winners
Winners here lead with Point & Click + Exploration, priced around $5.
The era
The games you compared span 2009 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Samorost 2
2009
Est. copies
≈ 184k–300k
18x vs typical
SteamSpy 200k–500k
Est. revenue
$253k–$680k after Steam's cut $460k–$1.0M before the cut
$4.99
3k reviews
Very Positive
Point & ClickCasual
KUUKIYOMI: Consider It! ONLINE
2022
Est. copies
≈ 8k–13k
2.0x vs typical
SteamSpy under 20k
Est. revenue
$20k–$55k after Steam's cut $37k–$84k before the cut
$8.99
333 reviews
Mixed
MultiplayerOnline Co-Op
JQ: dogs & cats
2018
Est. copies
≈ 5k–8k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$5k before the cut
$0.99
156 reviews
Very Positive
TriviaPuzzle
Space Hack
2014
Est. copies
≈ 46k–75k
5.0x vs typical
SteamSpy 200k–500k
Est. revenue
$63k–$170k after Steam's cut $115k–$261k before the cut
$4.99
822 reviews
Mixed
Action RoguelikeHack and Slash
BARK
2021
Est. copies
≈ 1k–2k
SteamSpy under 20k
Est. revenue
$3k–$9k after Steam's cut $6k–$14k before the cut
$9.99
49 reviews
Positive
ActionHand-drawn
Kosmo Laika: Space and Beyond
2021
Est. copies
≈ 248–403
SteamSpy under 20k
Est. revenue
$136–$365 after Steam's cut $247–$561 before the cut
$1.99
10 reviews
Positive
PuzzleDog
100 Hidden Animalnaults - Felicat & Laika
2021
Est. copies
≈ 2k–3k
SteamSpy under 20k
Est. revenue
$1k–$3k after Steam's cut $2k–$4k before the cut
$1.99
74 reviews
Mostly Positive
CatsHidden Object
ProtoCorgi
2023
Est. copies
≈ 4k–7k
SteamSpy under 20k
Est. revenue
$8k–$22k after Steam's cut $15k–$34k before the cut
$6.99
174 reviews
Very Positive
Bullet Time2D

Sizing up your own game? See what its genre can realistically do before you build it.