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How many copies did KUUKIYOMI: Consider It! ONLINE sell?

Estimated copies sold
≈ 8k–13k
$20k–$55k after Steam's cut $37k–$84k before the cut
from 333 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left KUUKIYOMI: Consider It! ONLINE out and predicted the genre from its 8 similar games. Every figure here, including KUUKIYOMI: Consider It! ONLINE's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 11.7M–37.9M
best case 37.7M (HELLDIVERS™ 2)
Games like KUUKIYOMI: Consider It! ONLINE

The middle of these games

≈ 11.7M–37.9M copies

≈ $78.8M–$152.1M after Steam's cut

from ~563k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Co-op (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: HELLDIVERS™ 2 at ≈ 28.7M–46.7M copies, ≈ $315.9M–$849.4M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Co-op (4 of 8) and FPS (3 of 8).
The winners
Winners here lead with Third-Person Shooter + Shooter, priced around $40.
The era
The games you compared span 2011 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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