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How many copies did JQ: dogs & cats sell?

Estimated copies sold
≈ 5k–8k
$1k–$3k after Steam's cut $2k–$5k before the cut
from 156 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left JQ: dogs & cats out and predicted the genre from its 8 similar games. Every figure here, including JQ: dogs & cats's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3k–386k
best case 5.8M (Stray)
Games like JQ: dogs & cats

The middle of these games

≈ 3k–386k copies

≈ $1k–$2.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Stray at ≈ 4.4M–7.2M copies, ≈ $36.3M–$97.6M after Steam's cut.

What it took to get here
About half the games that made it here had over 117 reviews in their first month; the spread ran 2 to 69k.
The genre you'd be entering
Your set
Your set clusters on Puzzle (6 of 8) and Education (4 of 8).
The winners
Winners here lead with Cats + Cyberpunk, priced around $30.
The era
The games you compared span 2019 to 2025, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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