Sign in
wishvane

How many copies did Wild Wild Chess sell?

Estimated copies sold
≈ 719–1k
$393–$1k after Steam's cut $715–$2k before the cut
from 29 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wild Wild Chess out and predicted the genre from its 8 similar games. Every figure here, including Wild Wild Chess's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 168k–242k
best case 414k (Blood Bowl 2: Legendary Edition (Classic))
Games like Wild Wild Chess

The middle of these games

≈ 168k–242k copies

≈ $1.5M–$2.8M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

5 of your 8 similar games are hits.

Best case: Blood Bowl 2: Legendary Edition (Classic) at ≈ 315k–512k copies, ≈ $2.6M–$7.0M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Simulation (5 of 8) and Turn-Based (5 of 8).
The winners
Winners here lead with Fantasy + Board Game, priced around $30.
The era
The games you compared span 2010 to 2024, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Blood Bowl 2: Legendary Edition (Classic)
2017
Est. copies
≈ 315k–512k
1.8x vs typical
SteamSpy 1M–2M
Est. revenue
$2.6M–$7.0M after Steam's cut $4.7M–$10.8M before the cut
$29.99
9k reviews
Mostly Positive
StrategyMultiplayer
Pure Chess Grandmaster Edition
2016
Est. copies
≈ 12k–19k
too small to compare
SteamSpy 20k–50k
Est. revenue
$51k–$138k after Steam's cut $93k–$212k before the cut
$15.99
280 reviews
Mostly Positive
ChessStrategy
Football, Tactics & Glory
2018
Est. copies
≈ 133k–216k
SteamSpy 200k–500k
Est. revenue
$914k–$2.5M after Steam's cut $1.7M–$3.8M before the cut
$24.99
4k reviews
Very Positive
Turn-Based CombatFootball (Soccer)
Qvadriga
2014
Est. copies
≈ 24k–40k
too small to compare
SteamSpy 50k–100k
Est. revenue
$134k–$360k after Steam's cut $243k–$554k before the cut
$19.99
435 reviews
Very Positive
RacingSimulation
Blood Bowl - Legendary Edition
2010
Est. copies
≈ 71k–115k
too small to compare
SteamSpy 100k–200k
Est. revenue
Free
Free
1k reviews
Mostly Positive
StrategyMultiplayer
Esports Godfather
2024
Est. copies
≈ 113k–183k
SteamSpy 200k–500k
Est. revenue
$619k–$1.7M after Steam's cut $1.1M–$2.6M before the cut
$19.99
5k reviews
Very Positive
StrategyManagement
Blood Bowl 3
2023
Est. copies
≈ 140k–228k
SteamSpy 200k–500k
Est. revenue
$1.2M–$3.1M after Steam's cut $2.1M–$4.8M before the cut
$29.99
6k reviews
Mixed
PvPMultiplayer
Age of Gladiators
2016
Est. copies
≈ 32k–52k
too small to compare
SteamSpy 100k–200k
Est. revenue
$70k–$188k after Steam's cut $127k–$290k before the cut
$7.99
767 reviews
Mostly Positive
StrategySimulation

Sizing up your own game? See what its genre can realistically do before you build it.