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How many copies did Puzzletronics Digital Infinite sell?

Estimated copies sold
≈ 1k–2k
$733–$2k after Steam's cut $1k–$3k before the cut
from 54 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Puzzletronics Digital Infinite out and predicted the genre from its 8 similar games. Every figure here, including Puzzletronics Digital Infinite's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 1.5M–2.8M
best case 12.4M (Human Fall Flat)
Games like Puzzletronics Digital Infinite

The middle of these games

≈ 1.5M–2.8M copies

≈ $12.0M–$53.4M after Steam's cut

from ~53k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Human Fall Flat at ≈ 9.4M–15.3M copies, ≈ $51.8M–$139.3M after Steam's cut.

What it took to get here
About half the games that made it here had over 18k reviews in their first month; the spread ran 1k to 38k.
The genre you'd be entering
Your set
Your set clusters on Sandbox (7 of 8) and Physics (4 of 8).
The winners
Winners here lead with Co-op + Puzzle, priced around $20.
The era
The games you compared span 2016 to 2022, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Human Fall Flat
2016
Est. copies
≈ 9.4M–15.3M
4.3x vs typical
SteamSpy 10M–20M
Est. revenue
$51.8M–$139.3M after Steam's cut $94.2M–$214.2M before the cut
$19.99
226k reviews
Very Positive
Co-opFunny
Teardown
2022
Est. copies
≈ 3.4M–5.5M
2.6x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics
The Escapists 2
2017
Est. copies
≈ 1.2M–1.9M
SteamSpy 2M–5M
Est. revenue
$6.4M–$17.2M after Steam's cut $11.6M–$26.4M before the cut
$19.99
34k reviews
Very Positive
MultiplayerStrategy
Besiege
2020
Est. copies
≈ 1.3M–2.1M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.6M after Steam's cut $9.9M–$22.5M before the cut
$14.99
53k reviews
Overwhelmingly Positive
SimulationSandbox
Car Mechanic Simulator 2021
2021
Est. copies
≈ 955k–1.6M
SteamSpy 1M–2M
Est. revenue
$6.6M–$17.6M after Steam's cut $11.9M–$27.1M before the cut
$24.99
38k reviews
Overwhelmingly Positive
SimulationAutomobile Sim
PC Building Simulator
2019
Est. copies
≈ 1.5M–2.5M
SteamSpy 1M–2M
Est. revenue
$8.4M–$22.5M after Steam's cut $15.2M–$34.5M before the cut
$19.99
53k reviews
Very Positive
SimulationEducation
BONEWORKS
2019
Est. copies
≈ 1.0M–1.7M
SteamSpy 1M–2M
Est. revenue
$8.7M–$23.3M after Steam's cut $15.7M–$35.8M before the cut
$29.99
36k reviews
Very Positive
VRPhysics
HITMAN World of Assassination
2022
Est. copies
≈ 1.7M–2.8M
SteamSpy 2M–5M
Est. revenue
$32.7M–$87.9M after Steam's cut $59.4M–$135.2M before the cut
$69.99
68k reviews
Very Positive
StealthAssassin

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