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How many copies did Switchball HD sell?

Estimated copies sold
≈ 5k–8k
$17k–$45k after Steam's cut $31k–$70k before the cut
from 191 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Switchball HD out and predicted the genre from its 8 similar games. Every figure here, including Switchball HD's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 866k–1.4M
best case 26.7M (BeamNG.drive)
Games like Switchball HD

The middle of these games

≈ 866k–1.4M copies

≈ $5.7M–$6.6M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

No genre covers most of your similar games. The closest is Physics (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: BeamNG.drive at ≈ 20.3M–33.0M copies, ≈ $139.6M–$375.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Physics (4 of 8) and Racing (4 of 8).
The winners
Winners here lead with Psychological Horror + Battle Royale, priced around $17. The breakout hits carry Sandbox; a typical game here doesn't.
The era
The games you compared span 2006 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Psychological HorrorMultiplayer
FlatOut 2
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$3.8M–$10.3M after Steam's cut $7.0M–$15.9M before the cut
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RacingCombat Racing
CarX Drift Racing Online
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≈ 3.1M–5.0M
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SteamSpy 2M–5M
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$14.3M–$38.5M after Steam's cut $26.1M–$59.3M before the cut
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RacingPhysics
Stumble Guys
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≈ 3.4M–5.6M
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Free to PlayBattle Royale
BeamNG.drive
2015
Est. copies
≈ 20.3M–33.0M
23x vs typical
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$139.6M–$375.3M after Steam's cut $253.8M–$577.4M before the cut
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SimulationDriving
Goat Simulator
2014
Est. copies
≈ 3.9M–6.4M
3.8x vs typical
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Est. revenue
$10.8M–$29.1M after Steam's cut $19.6M–$44.7M before the cut
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SimulationFunny
Project CARS 2
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RacingDriving
Tricky Towers
2016
Est. copies
≈ 686k–1.1M
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$14.99
16k reviews
Very Positive

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