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How many copies did One True Hero sell?

Estimated copies sold
≈ 818–1k
$3k–$9k after Steam's cut $6k–$14k before the cut
from 33 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left One True Hero out and predicted the genre from its 8 similar games. Every figure here, including One True Hero's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 578k–804k
best case 4.1M (Split Fiction)
Games like One True Hero

The middle of these games

≈ 578k–804k copies

≈ $7.1M–$13.9M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Split Fiction at ≈ 3.1M–5.1M copies, ≈ $43.1M–$115.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 7k reviews in their first month; the spread ran 1k to 63k.
The genre you'd be entering
Your set
Your set clusters on Action-Adventure (8 of 8) and 3D Platformer (6 of 8).
The winners
Winners here lead with Co-op + Female Protagonist, priced around $50. The breakout hits carry Co-op + Split Screen + Fantasy; a typical game here doesn't.
The era
The games you compared span 2011 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Co-opSplit Screen

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