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How many copies did League Space sell?

Estimated copies sold
≈ 25–40
$83–$218 after Steam's cut $150–$336 before the cut
from 1 reviews (1 user reviews)
Thin evidence: 1 review. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left League Space out and predicted the genre from its 8 similar games. Every figure here, including League Space's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 49k–496k
best case 2.5M (Dead Space™ 2)
Games like League Space

The middle of these games

≈ 49k–496k copies

≈ $472k–$3.1M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Sci-fi (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Dead Space™ 2 at ≈ 1.9M–3.0M copies, ≈ $10.3M–$27.7M after Steam's cut.

What it took to get here
About half the games that made it here had over 629 reviews in their first month; the spread ran 283 to 11k.
The genre you'd be entering
Your set
Your set clusters on Sci-fi (4 of 8) and Shooter (4 of 8).
The winners
Winners here lead with Horror + Survival Horror, priced around $20.
The era
The games you compared span 2011 to 2024, and 3 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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