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How many copies did Aero GPX sell?

Estimated copies sold
≈ 24k–39k
$131k–$353k after Steam's cut $239k–$544k before the cut
from 964 reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Aero GPX out and predicted the genre from its 8 similar games. Every figure here, including Aero GPX's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 158k–189k
best case 3.2M (Crossout)
Games like Aero GPX

The middle of these games

≈ 158k–189k copies

≈ $739k–$2.4M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Crossout at ≈ 2.4M–3.9M copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 2k to 13k.
The genre you'd be entering
Your set
Your set clusters on Racing (6 of 8) and Combat Racing (5 of 8).
The winners
Winners here lead with Racing + Driving, priced around $35. The breakout hits carry Controller; a typical game here doesn't.
The era
The games you compared span 2017 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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