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How big is ACROBATIC CAR?

Estimated owners
≈ 1k–2k
from 54 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left ACROBATIC CAR out and predicted the genre from its 8 similar games. Every figure here, including ACROBATIC CAR's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 901k–1.6M
best case 12.7M (Assetto Corsa)
Games like ACROBATIC CAR

The middle of these games

≈ 901k–1.6M copies

≈ $6.9M–$19.0M after Steam's cut

from ~32k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Assetto Corsa at ≈ 9.7M–15.8M copies, ≈ $53.4M–$143.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 13k reviews in their first month; the spread ran 6k to 38k.
The genre you'd be entering
Your set
Your set clusters on Simulation (6 of 8) and Automobile Sim (5 of 8).
The winners
Winners here lead with Racing + Automobile Sim, priced around $25. The breakout hits carry VR + Sandbox + Voxel; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Project CARS
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SteamSpy 1M–2M
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RacingSimulation
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Est. copies
≈ 1.5M–2.4M
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$10.3M–$27.7M after Steam's cut $18.7M–$42.6M before the cut
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SimulationDriving
Flashing Lights - Police, Firefighting, Emergency Services (EMS) Simulator
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Est. copies
≈ 462k–751k
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$3.2M–$8.5M after Steam's cut $5.8M–$13.1M before the cut
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AdventureDriving
Trailmakers
2019
Est. copies
≈ 1.1M–1.8M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.6M after Steam's cut $13.9M–$31.6M before the cut
$24.99
39k reviews
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SpaceAction
Wreckfest
2018
Est. copies
≈ 1.3M–2.0M
SteamSpy 1M–2M
Est. revenue
$10.4M–$27.9M after Steam's cut $18.9M–$42.9M before the cut
$29.99
41k reviews
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RacingDestruction
Assetto Corsa
2014
Est. copies
≈ 9.7M–15.8M
5.5x vs typical
SteamSpy 5M–10M
Est. revenue
$53.4M–$143.6M after Steam's cut $97.1M–$220.9M before the cut
$19.99
173k reviews
Very Positive
RacingAutomobile Sim
Gas Station Simulator
2021
Est. copies
≈ 680k–1.1M
SteamSpy 500k–1M
Est. revenue
$3.7M–$10.1M after Steam's cut $6.8M–$15.5M before the cut
$19.99
27k reviews
Very Positive
SimulationEconomy
Teardown
2022
Est. copies
≈ 3.4M–5.5M
4.3x vs typical
SteamSpy 2M–5M
Est. revenue
$27.7M–$74.5M after Steam's cut $50.4M–$114.7M before the cut
$29.99
136k reviews
Overwhelmingly Positive
DestructionPhysics

Sizing up your own game? See what its genre can realistically do before you build it.