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How many copies did Ambush sell?

Estimated copies sold
≈ 645–1k
$3k–$7k after Steam's cut $5k–$11k before the cut
from 26 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ambush out and predicted the genre from its 8 similar games. Every figure here, including Ambush's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 6.6M–9.2M
best case 11.2M (Ready or Not)
Games like Ambush

The middle of these games

≈ 6.6M–9.2M copies

≈ $140.5M–$190.8M after Steam's cut

from ~219k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

3 of your 8 similar games are hits.

No genre covers most of your similar games. The closest is Combat (3 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Ready or Not at ≈ 8.5M–13.9M copies, ≈ $117.4M–$315.6M after Steam's cut.

What it took to get here
The games that made it here had under 143k reviews in their first month.
The genre you'd be entering
Your set
Your set clusters on Combat (3 of 8) and Gore (3 of 8).
The winners
Winners here lead with Tactical + Realistic, priced around $50.
The era
The games you compared span 2019 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 36 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Ready or Not
2023
Est. copies
≈ 8.5M–13.9M
1.6x vs typical
SteamSpy 5M–10M
Est. revenue
$117.4M–$315.6M after Steam's cut $213.4M–$485.5M before the cut
$49.99
344k reviews
Mostly Positive
TacticalRealistic
God of War
2022
Est. copies
≈ 4.6M–7.4M
SteamSpy 5M–10M
Est. revenue
$62.8M–$168.8M after Steam's cut $114.2M–$259.8M before the cut
$49.99
184k reviews
Overwhelmingly Positive
ActionSingleplayer
REQUISITION VR
2023
Est. copies
≈ 12k–19k
too small to compare
SteamSpy under 20k
Est. revenue
$66k–$177k after Steam's cut $119k–$272k before the cut
$19.99
482 reviews
Mixed
VRAction
Sci-Fantasy Defence
2022
Est. copies
≈ 149–242
too small to compare
SteamSpy under 20k
Est. revenue
$819–$2k after Steam's cut $1k–$3k before the cut
$19.99
6 reviews
6 user reviews
Dying Light 2 Stay Human: Reloaded Edition
2022
Est. copies
≈ 5.4M–8.8M
SteamSpy 5M–10M
Est. revenue
$89.6M–$240.8M after Steam's cut $162.8M–$370.5M before the cut
$59.99
219k reviews
Mostly Positive
Open WorldCo-op
Scatteria - Post-apocalyptic shooter
2019
Est. copies
≈ 576–936
too small to compare
SteamSpy under 20k
Est. revenue
$2k–$4k after Steam's cut $3k–$7k before the cut
$9.99
20 reviews
Mostly Positive
Split ScreenPost-apocalyptic
Foetality: Fetus Deletus
2025
Est. copies
≈ 25–40
too small to compare
SteamSpy under 20k
Est. revenue
$20–$55 after Steam's cut $37–$84 before the cut
$2.99
1 reviews
1 user reviews
PvPAction
Bean There, Won That
2024
Est. copies
≈ 4k–6k
too small to compare
SteamSpy under 20k
Est. revenue
$8k–$21k after Steam's cut $14k–$32k before the cut
$7.99
143 reviews
Mostly Positive
ActionMultiplayer

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