Sign in
wishvane

How many copies did Scarlet Hollow sell?

Estimated copies sold
≈ 129k–210k
$1.1M–$2.9M after Steam's cut $1.9M–$4.4M before the cut
from 5k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Scarlet Hollow out and predicted the genre from its 8 similar games. Every figure here, including Scarlet Hollow's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 120k–256k
best case 1.3M (The Coffin of Andy and Leyley)
Games like Scarlet Hollow

The middle of these games

≈ 120k–256k copies

≈ $555k–$2.7M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: The Coffin of Andy and Leyley at ≈ 971k–1.6M copies, ≈ $3.2M–$8.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 1k to 28k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (7 of 8) and Choices Matter (5 of 8).
The winners
Winners here lead with Choices Matter + Story Rich, priced around $11. The breakout hits carry Dark + Choices Matter + Visual Novel; a typical game here doesn't.
The era
The games you compared span 2017 to 2026, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

LoveChoice
2021
Est. copies
≈ 908k–1.5M
8.4x vs typical
SteamSpy 1M–2M
Est. revenue
$497k–$1.3M after Steam's cut $903k–$2.1M before the cut
$1.99
37k reviews
Very Positive
RomanceDating Sim
风信楼
2021
Est. copies
≈ 91k–148k
SteamSpy 200k–500k
Est. revenue
$301k–$809k after Steam's cut $547k–$1.2M before the cut
$11.99
4k reviews
Very Positive
Multiple EndingsChoices Matter
The Coffin of Andy and Leyley
2023
Est. copies
≈ 971k–1.6M
9.0x vs typical
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before the cut
$11.99
39k reviews
Overwhelmingly Positive
PsychologicalDark Comedy
Torment: Tides of Numenera
2017
Est. copies
≈ 150k–244k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.9M after Steam's cut $2.6M–$6.0M before the cut
$34.99
4k reviews
Mostly Positive
RPGIsometric
Tiny Bunny
2025
Est. copies
≈ 756k–1.2M
7.0x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.1M after Steam's cut $4.2M–$9.5M before the cut
$10.99
31k reviews
Very Positive
TROUBLESHOOTER: Abandoned Children
2020
Est. copies
≈ 244k–396k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
$1.7M–$4.5M after Steam's cut $3.0M–$6.9M before the cut
$24.99
10k reviews
Very Positive
CRPGTactical RPG
School Days
2026
Est. copies
≈ 195k–316k
1.8x vs typical
SteamSpy 100k–200k
Est. revenue
$803k–$2.2M after Steam's cut $1.5M–$3.3M before the cut
$14.99
8k reviews
Mostly Positive
Early AccessRPG
Love Delivery
2022
Est. copies
≈ 65k–105k
SteamSpy 100k–200k
Est. revenue
$267k–$717k after Steam's cut $485k–$1.1M before the cut
$14.99
3k reviews
Overwhelmingly Positive
Dating SimSimulation

Sizing up your own game? See what its genre can realistically do before you build it.