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How big is The Genesis Project?

Estimated owners
≈ 59k–96k
from 2k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left The Genesis Project out and predicted the genre from its 8 similar games. Every figure here, including The Genesis Project's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 77k–129k
best case 2.1M (Chained Together)
Games like The Genesis Project

The middle of these games

≈ 77k–129k copies

≈ $229k–$830k after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

7 of your 8 similar games are hits.

Best case: Chained Together at ≈ 1.6M–2.6M copies, ≈ $2.2M–$5.8M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 259 to 19k.
The genre you'd be entering
Your set
Your set clusters on Platformer (6 of 8) and Action-Adventure (5 of 8).
The winners
Winners here lead with Co-op + Platformer, priced around $5. The breakout hits carry Co-op + Casual + Puzzle-Platformer; a typical game here doesn't.
The era
5 of your 8 similar games shipped in the last two years. You'd be launching into a busy stretch.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Squirrel with a Gun
2024
Est. copies
≈ 97k–158k
1.5x vs typical
SteamSpy 100k–200k
Est. revenue
$535k–$1.4M after Steam's cut $973k–$2.2M before the cut
$19.99
4k reviews
Very Positive
ActionSimulation
F.I.S.T.: Forged In Shadow Torch
2021
Est. copies
≈ 179k–291k
2.8x vs typical
SteamSpy 500k–1M
Est. revenue
$787k–$2.1M after Steam's cut $1.4M–$3.3M before the cut
$15.99
7k reviews
Very Positive
Carry The Glass
2024
Est. copies
≈ 82k–133k
SteamSpy 100k–200k
Est. revenue
$112k–$301k after Steam's cut $204k–$463k before the cut
$4.99
3k reviews
Mostly Positive
Co-opMultiplayer
Chained Together
2024
Est. copies
≈ 1.6M–2.6M
24x vs typical
SteamSpy 2M–5M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$4.99
63k reviews
Very Positive
Co-opAdventure
The Break-In
2025
Est. copies
≈ 65k–105k
SteamSpy 200k–500k
Est. revenue
$356k–$957k after Steam's cut $647k–$1.5M before the cut
$19.99
3k reviews
Very Positive
VRMultiplayer
BIOMORPH
2024
Est. copies
≈ 17k–28k
SteamSpy 20k–50k
Est. revenue
$95k–$255k after Steam's cut $172k–$392k before the cut
$19.99
695 reviews
Very Positive
Pine
2019
Est. copies
≈ 53k–86k
SteamSpy 50k–100k
Est. revenue
$365k–$981k after Steam's cut $663k–$1.5M before the cut
$24.99
2k reviews
Mostly Positive
SingleplayerOpen World
Nyan Cat: Lost In Space
2015
Est. copies
≈ 99k–162k
SteamSpy 50k–100k
Est. revenue
$136k–$367k after Steam's cut $248k–$564k before the cut
$4.99
2k reviews
Very Positive
MemesCats

Sizing up your own game? See what its genre can realistically do before you build it.