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How many copies did WARNO sell?

Estimated copies sold
≈ 397k–645k
$4.4M–$11.7M after Steam's cut $7.9M–$18.1M before the cut
from 16k reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left WARNO out and predicted the genre from its 8 similar games. Every figure here, including WARNO's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 33k–714k
best case 7.9M (Squad)
Games like WARNO

The middle of these games

≈ 33k–714k copies

≈ $352k–$3.8M after Steam's cut

from ~5k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Squad at ≈ 6.0M–9.8M copies, ≈ $66.2M–$178.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 555 reviews in their first month; the spread ran 2 to 57k.
The genre you'd be entering
Your set
Your set clusters on Military (8 of 8) and Real Time Tactics (7 of 8).
The winners
Winners here lead with Military + Realistic, priced around $40.
The era
The games you compared span 2013 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

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Est. copies
≈ 281k–457k
SteamSpy 500k–1M
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$19.99
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Syrian Warfare
2017
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Real Time TacticsRTS
Squad
2020
Est. copies
≈ 6.0M–9.8M
50x vs typical
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MilitaryRealistic
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2023
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≈ 1.3M–2.2M
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Action RTSWargame

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