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How many copies did Anglerfish sell?

Estimated copies sold
≈ 7k–12k
$20k–$53k after Steam's cut $36k–$82k before the cut
from 290 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Anglerfish out and predicted the genre from its 8 similar games. Every figure here, including Anglerfish's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 596k–1.7M
best case 5.3M (Escape the Backrooms)
Games like Anglerfish

The middle of these games

≈ 596k–1.7M copies

≈ $2.5M–$18.1M after Steam's cut

from ~20k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Escape the Backrooms at ≈ 4.0M–6.6M copies, ≈ $11.1M–$29.8M after Steam's cut.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 4k to 114k.
The genre you'd be entering
Your set
Your set clusters on Co-op (6 of 8) and Escape Room (6 of 8).
The winners
Winners here lead with Horror + Psychological Horror, priced around $10.
The era
The games you compared span 2017 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Online Co-OpEscape Room
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SingleplayerSupernatural

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