Sign in
wishvane

How many copies did Ghostwire: Tokyo sell?

Estimated copies sold
≈ 522k–848k
$8.6M–$23.1M after Steam's cut $15.6M–$35.6M before the cut
from 21k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Ghostwire: Tokyo out and predicted the genre from its 8 similar games. Every figure here, including Ghostwire: Tokyo's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 521k–921k
best case 3.6M (Dishonored 2)
Games like Ghostwire: Tokyo

The middle of these games

≈ 521k–921k copies

≈ $4.6M–$7.3M after Steam's cut

from ~16k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Dishonored 2 at ≈ 2.8M–4.5M copies, ≈ $22.9M–$61.5M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 5k reviews in their first month; the spread ran 3k to 8k.
The genre you'd be entering
Your set
Your set clusters on Horror (6 of 8) and First-Person (5 of 8).
The winners
Winners here lead with Story Rich, priced around $35. The breakout hits carry Story Rich + Action + Assassin; a typical game here doesn't.
The era
The games you compared span 2014 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Dishonored 2
2016
Est. copies
≈ 2.8M–4.5M
4.1x vs typical
SteamSpy 2M–5M
Est. revenue
$22.9M–$61.5M after Steam's cut $41.6M–$94.7M before the cut
$29.99
67k reviews
Very Positive
StealthFirst-Person
Chernobylite Complete Edition
2021
Est. copies
≈ 386k–627k
SteamSpy 500k–1M
Est. revenue
$3.2M–$8.6M after Steam's cut $5.8M–$13.2M before the cut
$29.99
16k reviews
Very Positive
Post-apocalypticSurvival
Choo-Choo Charles
2022
Est. copies
≈ 432k–701k
SteamSpy 500k–1M
Est. revenue
$2.4M–$6.4M after Steam's cut $4.3M–$9.8M before the cut
$19.99
17k reviews
Very Positive
Murdered: Soul Suspect
2014
Est. copies
≈ 973k–1.6M
SteamSpy 1M–2M
Est. revenue
$5.4M–$14.4M after Steam's cut $9.7M–$22.1M before the cut
$19.99
17k reviews
Very Positive
DetectiveAdventure
The Vanishing of Ethan Carter
2014
Est. copies
≈ 503k–817k
SteamSpy 500k–1M
Est. revenue
$2.8M–$7.4M after Steam's cut $5.0M–$11.4M before the cut
$19.99
9k reviews
Very Positive
MysteryAtmospheric
Amnesia: The Bunker
2023
Est. copies
≈ 308k–500k
SteamSpy 200k–500k
Est. revenue
$2.1M–$5.7M after Steam's cut $3.8M–$8.7M before the cut
$24.99
12k reviews
Very Positive
BIGFOOT
2017
Est. copies
≈ 768k–1.2M
SteamSpy 1M–2M
Est. revenue
$4.2M–$11.4M after Steam's cut $7.7M–$17.5M before the cut
$19.99
22k reviews
Very Positive
Early AccessHorror
CONTROL Ultimate Edition
2020
Est. copies
≈ 1.6M–2.5M
3.8x vs typical
SteamSpy 1M–2M
Est. revenue
$17.2M–$46.1M after Steam's cut $31.2M–$71.0M before the cut
$39.99
63k reviews
Very Positive
ActionSupernatural

Sizing up your own game? See what its genre can realistically do before you build it.