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How many copies did Synth Retro Vapor Wave sell?

Estimated copies sold
≈ 2k–3k
$432–$1k after Steam's cut $786–$2k before the cut
from 64 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Synth Retro Vapor Wave out and predicted the genre from its 8 similar games. Every figure here, including Synth Retro Vapor Wave's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 117k–399k
best case 10.6M (Hotline Miami)
Games like Synth Retro Vapor Wave

The middle of these games

≈ 117k–399k copies

≈ $375k–$1.2M after Steam's cut

from ~4k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hotline Miami at ≈ 8.1M–13.1M copies, ≈ $22.2M–$59.6M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 1k reviews in their first month; the spread ran 196 to 7k.
The genre you'd be entering
Your set
Your set clusters on 1980s (5 of 8) and Old School (4 of 8).
The winners
Winners here lead with Violent + Top-Down, priced around $10. The breakout hits carry Great Soundtrack + Violent + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2012 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Racing1980s
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Great SoundtrackViolent
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3DAction

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