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wishvane

How many copies did Hotline Miami sell?

Estimated copies sold
≈ 8.1M–13.1M
$22.2M–$59.6M after Steam's cut $40.3M–$91.7M before the cut
from 128k reviews (Overwhelmingly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Hotline Miami out and predicted the genre from its 8 similar games. Every figure here, including Hotline Miami's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 209k–505k
best case 5.1M (Hotline Miami 2: Wrong Number)
Games like Hotline Miami

The middle of these games

≈ 209k–505k copies

≈ $1.8M–$4.0M after Steam's cut

from ~8k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Hotline Miami 2: Wrong Number at ≈ 3.9M–6.3M copies, ≈ $16.1M–$43.3M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Gore (6 of 8) and Violent (6 of 8).
The winners
Winners here lead with Gore + Violent, priced around $15. The breakout hits carry Retro + Great Soundtrack + Pixel Graphics; a typical game here doesn't.
The era
The games you compared span 2015 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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TacticalTop-Down

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