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How many copies did TRAIN CREW sell?

Estimated copies sold
≈ 12k–19k
$56k–$149k after Steam's cut $101k–$230k before the cut
from 479 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left TRAIN CREW out and predicted the genre from its 8 similar games. Every figure here, including TRAIN CREW's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 34k–141k
best case 269k (Train Sim World® 2)
Games like TRAIN CREW

The middle of these games

≈ 34k–141k copies

≈ $322k–$1.7M after Steam's cut

from ~2k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

6 of your 8 similar games are hits.

Best case: Train Sim World® 2 at ≈ 205k–333k copies, ≈ $1.1M–$3.0M after Steam's cut.

What it took to get here
About half the games that made it here had over 444 reviews in their first month; the spread ran 54 to 986.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Realistic (7 of 8).
The winners
Winners here lead with Simulation + Trains, priced around $20.
The era
Only 1 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Train Sim World® 2
2020
Est. copies
≈ 205k–333k
4.2x vs typical
SteamSpy 500k–1M
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.7M before the cut
$19.99
8k reviews
Very Positive
SimulationTrains
TramSim Vienna - The Tram Simulator
2020
Est. copies
≈ 52k–84k
SteamSpy 100k–200k
Est. revenue
$499k–$1.3M after Steam's cut $908k–$2.1M before the cut
$34.99
2k reviews
Mostly Positive
SimulationSingleplayer
JR EAST Train Simulator
2022
Est. copies
≈ 31k–50k
SteamSpy 20k–50k
Est. revenue
$195k–$525k after Steam's cut $355k–$807k before the cut
$22.99
1k reviews
Mostly Positive
TrainsSimulation
Train Sim World® 5
2024
Est. copies
≈ 130k–211k
2.7x vs typical
SteamSpy 100k–200k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$39.99
5k reviews
Mostly Positive
SimulationAdventure
Train Sim World® 4
2023
Est. copies
≈ 99k–162k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$821k–$2.2M after Steam's cut $1.5M–$3.4M before the cut
$29.99
4k reviews
Mostly Positive
TrainsSimulation
Station Manager
2022
Est. copies
≈ 5k–9k
SteamSpy 20k–50k
Est. revenue
$20k–$53k after Steam's cut $36k–$81k before the cut
$12.99
221 reviews
Very Positive
SimulationCasual
Hmmsim Metro
2021
Est. copies
≈ 45k–74k
SteamSpy 50k–100k
Est. revenue
$249k–$671k after Steam's cut $454k–$1.0M before the cut
$19.99
2k reviews
Very Positive
SimulationTrains
SubwaySim Hamburg
2023
Est. copies
≈ 12k–19k
SteamSpy 20k–50k
Est. revenue
$112k–$300k after Steam's cut $203k–$462k before the cut
$34.99
468 reviews
Mostly Positive
CasualSimulation

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