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How many copies did SubwaySim Hamburg sell?

Estimated copies sold
≈ 12k–19k
$112k–$300k after Steam's cut $203k–$462k before the cut
from 468 reviews (Mostly Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left SubwaySim Hamburg out and predicted the genre from its 8 similar games. Every figure here, including SubwaySim Hamburg's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 674k–1.7M
best case 78.0M (Euro Truck Simulator 2)
Games like SubwaySim Hamburg

The middle of these games

≈ 674k–1.7M copies

≈ $5.9M–$15.1M after Steam's cut

from ~18k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Euro Truck Simulator 2 at ≈ 59.4M–96.6M copies, ≈ $326.7M–$878.4M after Steam's cut. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Driving (8 of 8) and Simulation (8 of 8).
The winners
Winners here lead with Driving + Transportation, priced around $20. The breakout hits carry Transportation + Moddable + Open World; a typical game here doesn't.
The era
The games you compared span 2012 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Euro Truck Simulator 2
2012
Est. copies
≈ 59.4M–96.6M
52x vs typical
SteamSpy 10M–20M
Est. revenue
$326.7M–$878.4M after Steam's cut $594.0M–$1351.4M before the cut
$19.99
940k reviews
Overwhelmingly Positive
DrivingTransportation
MudRunner
2017
Est. copies
≈ 1.5M–2.5M
2.4x vs typical
SteamSpy 1M–2M
Est. revenue
$8.3M–$22.3M after Steam's cut $15.1M–$34.4M before the cut
$19.99
44k reviews
Very Positive
OffroadSimulation
Drive Beyond Horizons
2025
Est. copies
≈ 497k–808k
SteamSpy 100k–200k
Est. revenue
$3.4M–$9.2M after Steam's cut $6.2M–$14.1M before the cut
$24.99
20k reviews
Mostly Positive
Early AccessAdventure
SnowRunner
2021
Est. copies
≈ 1.4M–2.2M
3.1x vs typical
SteamSpy 1M–2M
Est. revenue
$11.4M–$30.6M after Steam's cut $20.7M–$47.1M before the cut
$29.99
56k reviews
Very Positive
SimulationAutomobile Sim
Jalopy
2018
Est. copies
≈ 344k–559k
SteamSpy 200k–500k
Est. revenue
$1.4M–$3.8M after Steam's cut $2.6M–$5.9M before the cut
$14.99
11k reviews
Mostly Positive
Automobile SimDriving
Gold Mining Simulator
2017
Est. copies
≈ 563k–915k
SteamSpy 500k–1M
Est. revenue
$3.1M–$8.3M after Steam's cut $5.6M–$12.8M before the cut
$19.99
16k reviews
Mostly Positive
SimulationMining
American Truck Simulator
2016
Est. copies
≈ 8.1M–13.2M
11x vs typical
SteamSpy 2M–5M
Est. revenue
$44.7M–$120.0M after Steam's cut $81.2M–$184.7M before the cut
$19.99
195k reviews
Overwhelmingly Positive
Automobile SimDriving
OMSI 2: Steam Edition
2013
Est. copies
≈ 936k–1.5M
SteamSpy 1M–2M
Est. revenue
$7.7M–$20.7M after Steam's cut $14.0M–$31.9M before the cut
$29.99
15k reviews
Very Positive
Automobile SimSimulation

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