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How many copies did Spellmasons sell?

Estimated copies sold
≈ 30k–49k
$166k–$445k after Steam's cut $301k–$685k before the cut
from 1k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Spellmasons out and predicted the genre from its 8 similar games. Every figure here, including Spellmasons's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 3.2M–6.3M
best case 9.3M (Divinity: Original Sin 2 - Definitive Edition)
Games like Spellmasons

The middle of these games

≈ 3.2M–6.3M copies

≈ $32.6M–$137.2M after Steam's cut

from ~78k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is Tactical (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Divinity: Original Sin 2 - Definitive Edition at ≈ 7.1M–11.5M copies, ≈ $87.4M–$235.0M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on Tactical (4 of 8) and Turn-Based Strategy (4 of 8).
The winners
Winners here lead with Tactical RPG + Turn-Based Strategy, priced around $45.
The era
The games you compared span 2011 to 2021, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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