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How many copies did Wrestling Empire sell?

Estimated copies sold
≈ 78k–126k
$427k–$1.1M after Steam's cut $777k–$1.8M before the cut
from 3k reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Wrestling Empire out and predicted the genre from its 8 similar games. Every figure here, including Wrestling Empire's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 149k–151k
best case 323k (WWE 2K22)
Games like Wrestling Empire

The middle of these games

≈ 149k–151k copies

≈ $1.7M after Steam's cut

from ~3k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Your picks lean toward this genre's biggest survivors; the typical figure reads from its ordinary successes.

Best case: WWE 2K22 at ≈ 246k–400k copies. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 2k reviews in their first month; the spread ran 1k to 3k.
The genre you'd be entering
Your set
Your set clusters on Simulation (8 of 8) and Sports (8 of 8).
The winners
Winners here lead with Sports + Simulation, priced around $60. The breakout hits carry PvP + Co-op; a typical game here doesn't.
The era
The games you compared span 2016 to 2025, and 2 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 52 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

WWE 2K23
2023
Est. copies
≈ 189k–308k
2.3x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
WWE 2K20
2019
Est. copies
≈ 168k–273k
1.8x vs typical
SteamSpy 500k–1M
Est. revenue
Free
Free
6k reviews
Mixed
SportsSimulation
WWE 2K24
2024
Est. copies
≈ 197k–320k
2.4x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
8k reviews
Mostly Positive
SportsSimulation
WWE 2K16
2016
Est. copies
≈ 116k–188k
SteamSpy 500k–1M
Est. revenue
Free
Free
3k reviews
Mixed
SportsFighting
WWE 2K22
2022
Est. copies
≈ 246k–400k
3.0x vs typical
SteamSpy 200k–500k
Est. revenue
Free
Free
10k reviews
Mostly Positive
SimulationSports
WWE 2K25
2025
Est. copies
≈ 164k–267k
2.0x vs typical
SteamSpy 50k–100k
Est. revenue
$2.7M–$7.3M after Steam's cut $4.9M–$11.2M before the cut
$59.99
7k reviews
Mixed
SimulationSports
Fire Pro Wrestling World
2017
Est. copies
≈ 115k–186k
SteamSpy 200k–500k
Est. revenue
$945k–$2.5M after Steam's cut $1.7M–$3.9M before the cut
$29.99
3k reviews
Very Positive
SimulationSports
WWE 2K19
2018
Est. copies
≈ 113k–184k
SteamSpy 100k–200k
Est. revenue
Free
Free
4k reviews
Mostly Positive
SportsWrestling

Sizing up your own game? See what its genre can realistically do before you build it.