Sign in
wishvane

How many copies did Alzheimer's: Memories sell?

Estimated copies sold
≈ 1k–2k
$317–$853 after Steam's cut $577–$1k before the cut
from 47 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Alzheimer's: Memories out and predicted the genre from its 8 similar games. Every figure here, including Alzheimer's: Memories's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 408k–448k
best case 1.1M (Slay the Princess — The Pristine Cut)
Games like Alzheimer's: Memories

The middle of these games

≈ 408k–448k copies

≈ $2.0M–$3.0M after Steam's cut

from ~13k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: Slay the Princess — The Pristine Cut at ≈ 837k–1.4M copies, ≈ $4.1M–$11.1M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 3k reviews in their first month; the spread ran 621 to 6k.
The genre you'd be entering
Your set
Your set clusters on Story Rich (5 of 8) and Choices Matter (4 of 8).
The winners
Winners here lead with Visual Novel + Choices Matter, priced around $15. The breakout hits carry Indie; a typical game here doesn't.
The era
The games you compared span 2015 to 2023, and none of them shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 61 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Not For Broadcast
2022
Est. copies
≈ 314k–510k
SteamSpy 1M–2M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$8.9M before the cut
$24.99
13k reviews
Very Positive
Adventure1980s
Coffee Talk
2020
Est. copies
≈ 311k–505k
SteamSpy 200k–500k
Est. revenue
$1.1M–$3.0M after Steam's cut $2.0M–$4.6M before the cut
$12.99
13k reviews
Very Positive
ConversationPixel Graphics
Slay the Princess — The Pristine Cut
2023
Est. copies
≈ 837k–1.4M
2.7x vs typical
SteamSpy 500k–1M
Est. revenue
$4.1M–$11.1M after Steam's cut $7.5M–$17.1M before the cut
$17.99
34k reviews
Overwhelmingly Positive
Visual NovelChoices Matter
Her Story
2015
Est. copies
≈ 507k–824k
SteamSpy 1M–2M
Est. revenue
$1.4M–$3.7M after Steam's cut $2.5M–$5.8M before the cut
$9.99
10k reviews
Very Positive
InvestigationTyping
Suzerain
2020
Est. copies
≈ 292k–475k
SteamSpy 500k–1M
Est. revenue
$1.6M–$4.3M after Steam's cut $2.9M–$6.7M before the cut
$19.99
12k reviews
Very Positive
Visual NovelChoose Your Own Adventure
There Is No Game: Wrong Dimension
2020
Est. copies
≈ 644k–1.0M
2.1x vs typical
SteamSpy 500k–1M
Est. revenue
$2.3M–$6.2M after Steam's cut $4.2M–$9.5M before the cut
$12.99
26k reviews
Overwhelmingly Positive
IndieAdventure
Emily is Away
2015
Est. copies
≈ 1.6M–2.6M
2.6x vs typical
SteamSpy 1M–2M
Est. revenue
Free
Free
32k reviews
Very Positive
Free to PlayStory Rich
Yog-Sothoth’s Yard
2023
Est. copies
≈ 341k–555k
SteamSpy 200k–500k
Est. revenue
$1.0M–$2.8M after Steam's cut $1.9M–$4.3M before the cut
$10.99
14k reviews
Very Positive
SimulationDating Sim

Sizing up your own game? See what its genre can realistically do before you build it.