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How many copies did Retro Classix: Night Slashers sell?

Estimated copies sold
≈ 694–1k
from 28 reviews (Mostly Negative)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Retro Classix: Night Slashers out and predicted the genre from its 8 similar games. Every figure here, including Retro Classix: Night Slashers's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 456–5k
best case 16k (Slave Zero X)
Games like Retro Classix: Night Slashers

The middle of these games

≈ 456–5k copies

≈ $884–$34k after Steam's cut

from ~84 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

None of your 8 similar games are hits.

Best case: Slave Zero X at ≈ 12k–19k copies, ≈ $81k–$219k after Steam's cut.

What it took to get here
The games that made it here had under 151 reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Beat 'em up (8 of 8) and Arcade (5 of 8).
The winners
Winners here lead with Spectacle fighter + Hack and Slash, priced around $25.
The era
Only 2 of your 8 similar games shipped in the last two years. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate of about 31, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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