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How many copies did Accel Magician Mimi sell?

Estimated copies sold
≈ 50–81
$110–$294 after Steam's cut $200–$453 before the cut
from 2 reviews (2 user reviews)
Thin evidence: 2 reviews. That range swings on one or two people, so read it as a hint, not a measurement.

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Accel Magician Mimi out and predicted the genre from its 8 similar games. Every figure here, including Accel Magician Mimi's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 313k–841k
best case 13.7M (R.E.P.O.)
Games like Accel Magician Mimi

The middle of these games

≈ 313k–841k copies

≈ $2.4M–$6.5M after Steam's cut

from ~11k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: R.E.P.O. at ≈ 10.4M–17.0M copies, ≈ $28.7M–$77.0M after Steam's cut. A breakout hit, far above a typical game.

What it took to get here
About half the games that made it here had over 6k reviews in their first month; the spread ran 2k to 67k.
The genre you'd be entering
Your set
Your set clusters on Action Roguelike (5 of 8) and Rogue-like (3 of 8).
The winners
Winners here lead with Co-op, priced around $20. The breakout hits carry Co-op + Horror + Online Co-Op; a typical game here doesn't.
The era
The games you compared span 2013 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

Moonlighter
2018
Est. copies
≈ 723k–1.2M
2.1x vs typical
SteamSpy 2M–5M
Est. revenue
$4.0M–$10.7M after Steam's cut $7.2M–$16.4M before the cut
$19.99
24k reviews
Very Positive
Hack and SlashPixel Graphics
R.E.P.O.
2025
Est. copies
≈ 10.4M–17.0M
38x vs typical
SteamSpy 10M–20M
Est. revenue
$28.7M–$77.0M after Steam's cut $52.1M–$118.5M before the cut
$9.99
421k reviews
Overwhelmingly Positive
HorrorOnline Co-Op
Deep Rock Galactic
2020
Est. copies
≈ 9.4M–15.3M
34x vs typical
SteamSpy 5M–10M
Est. revenue
$77.6M–$208.6M after Steam's cut $141.1M–$321.0M before the cut
$29.99
379k reviews
Overwhelmingly Positive
DwarfCo-op
Rogue Legacy
2013
Est. copies
≈ 1.2M–1.9M
1.7x vs typical
SteamSpy 200k–500k
Est. revenue
$4.9M–$13.2M after Steam's cut $8.9M–$20.3M before the cut
$14.99
19k reviews
Very Positive
RoguevaniaPlatformer
Curse of the Dead Gods
2021
Est. copies
≈ 228k–371k
SteamSpy 500k–1M
Est. revenue
$1.3M–$3.4M after Steam's cut $2.3M–$5.2M before the cut
$19.99
9k reviews
Very Positive
Action RoguelikeIsometric
HighFleet
2021
Est. copies
≈ 184k–299k
SteamSpy 500k–1M
Est. revenue
$1.5M–$4.1M after Steam's cut $2.8M–$6.3M before the cut
$29.99
7k reviews
Very Positive
SingleplayerIndie
ALTF4
2021
Est. copies
≈ 268k–435k
SteamSpy 200k–500k
Est. revenue
$220k–$592k after Steam's cut $401k–$911k before the cut
$2.99
11k reviews
Mostly Positive
RunnerPhysics
EVERSPACE™
2017
Est. copies
≈ 394k–641k
SteamSpy 500k–1M
Est. revenue
$2.2M–$5.8M after Steam's cut $3.9M–$9.0M before the cut
$19.99
11k reviews
Mostly Positive
SpaceAction Roguelike

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