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How many copies did Tybot Invasion: The Typing Runner sell?

Estimated copies sold
≈ 719–1k
$987–$3k after Steam's cut $2k–$4k before the cut
from 29 reviews (Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Tybot Invasion: The Typing Runner out and predicted the genre from its 8 similar games. Every figure here, including Tybot Invasion: The Typing Runner's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 643–40k
best case 262k (Scribble It!)
Games like Tybot Invasion: The Typing Runner

The middle of these games

≈ 643–40k copies

≈ $1k–$93k after Steam's cut

from ~453 reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

2 of your 8 similar games are hits.

Best case: Scribble It! at ≈ 200k–324k copies.

What it took to get here
The games that made it here had under 2k reviews in their first month.
Under about 100 in month one, almost nothing recovers.
The genre you'd be entering
Your set
Your set clusters on Spelling (6 of 8) and Typing (6 of 8).
The winners
Winners here lead with Word Game + Comedy.
The era
The games you compared span 2014 to 2026, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 70 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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EducationScience

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