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wishvane

How big is Crazy Foods?

Estimated owners
≈ 3k–5k
from 120 reviews (Mixed)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Crazy Foods out and predicted the genre from its 8 similar games. Every figure here, including Crazy Foods's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 13.0M–22.1M
best case 124.1M (PUBG: BATTLEGROUNDS)
Games like Crazy Foods

The middle of these games

≈ 13.0M–22.1M copies

≈ $149.0M–$282.1M after Steam's cut

from ~411k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

Best case: PUBG: BATTLEGROUNDS at ≈ 94.5M–153.6M copies. A breakout hit, far above a typical game.

The genre you'd be entering
Your set
Your set clusters on Survival (5 of 8) and Open World (4 of 8).
The winners
Winners here lead with Survival + Shooter. The breakout hits carry Battle Royale + Third-Person Shooter + FPS; a typical game here doesn't.
The era
None of the games you compared shipped in the last two years; the newest is from 2022. That says more about your picks than about the market, so add newer similar games to read the timing.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 43 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

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Sizing up your own game? See what its genre can realistically do before you build it.