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How many copies did Noun Town: VR Language Learning sell?

Estimated copies sold
≈ 4k–6k
$22k–$58k after Steam's cut $39k–$89k before the cut
from 158 reviews (Very Positive)

A labeled estimate from the public review count (adjusted for release year), not exact sales. Owner data cross-checked with SteamSpy.

Does this actually work?

We left Noun Town: VR Language Learning out and predicted the genre from its 8 similar games. Every figure here, including Noun Town: VR Language Learning's, is estimated from Steam reviews, not self-reported sales.

Copies, estimated from reviews

typical (middle half) 2.7M–6.3M
best case 6.3M (Kingdom Come: Deliverance II)
Games like Noun Town: VR Language Learning

The middle of these games

≈ 2.7M–6.3M copies

≈ $25.7M–$96.5M after Steam's cut

from ~54k reviews

Only the top fifth of 2019’s Steam releases earned about $34k gross, so plan for that or less.

All 8 of your similar games are hits.

No genre covers most of your similar games. The closest is FPS (4 of 8), so the genre you lead with is still undecided.

Of the 416 indie games that passed 1,000 reviews in 2022, 11.8% were novel genre mixes and 88.2% stuck to an established genre. Published indie market research.

Best case: Kingdom Come: Deliverance II at ≈ 4.8M–7.8M copies, ≈ $78.8M–$211.9M after Steam's cut.

The genre you'd be entering
Your set
Your set clusters on FPS (4 of 8) and Open World (4 of 8).
The winners
Winners here lead with Medieval + Open World, priced around $60.
The era
The games you compared span 2007 to 2025, and 1 of your 8 shipped in the last two years.
How these numbers were worked out

A hit here: 1,000+ reviews, roughly $150k+ before Steam's cut (a standard indie benchmark).

Copies come from each game's reviews times a sales-per-review rate that falls with release age, from about 31 for the most recent game here to about 79 for the oldest, then widened into a range; revenue rides on that estimate times price. Source: GameDiscoverCo (2020) and VG Insights (2021).

Similar games

BioShock Infinite
2013
Est. copies
≈ 9.2M–14.9M
2.7x vs typical
SteamSpy 2M–5M
Est. revenue
$75.8M–$203.9M after Steam's cut $137.9M–$313.7M before the cut
$29.99
145k reviews
Very Positive
BioShock™
2007
Est. copies
≈ 2.0M–3.3M
SteamSpy 2M–5M
Est. revenue
$11.2M–$30.0M after Steam's cut $20.3M–$46.2M before the cut
$19.99
32k reviews
Very Positive
FPSAtmospheric
S.T.A.L.K.E.R.: Shadow of Chernobyl
2007
Est. copies
≈ 3.0M–4.9M
SteamSpy 1M–2M
Est. revenue
$16.7M–$44.9M after Steam's cut $30.4M–$69.1M before the cut
$19.99
48k reviews
Very Positive
AtmosphericPost-apocalyptic
Kingdom Come: Deliverance II
2025
Est. copies
≈ 4.8M–7.8M
3.6x vs typical
SteamSpy 2M–5M
Est. revenue
$78.8M–$211.9M after Steam's cut $143.3M–$326.0M before the cut
$59.99
193k reviews
Very Positive
RPGMedieval
DARK SOULS™: Prepare To Die™ Edition
2012
Est. copies
≈ 5.0M–8.1M
SteamSpy 1M–2M
Est. revenue
Free
Free
79k reviews
Very Positive
Need for Speed™ Unbound
2022
Est. copies
≈ 1.5M–2.4M
SteamSpy 1M–2M
Est. revenue
$28.7M–$77.2M after Steam's cut $52.2M–$118.8M before the cut
$69.99
60k reviews
Mixed
RacingMultiplayer
S.T.A.L.K.E.R.: Call of Pripyat
2010
Est. copies
≈ 2.0M–3.2M
SteamSpy 1M–2M
Est. revenue
$10.9M–$29.3M after Steam's cut $19.8M–$45.1M before the cut
$19.99
31k reviews
Overwhelmingly Positive
AtmosphericOpen World
DARK SOULS™ II
2014
Est. copies
≈ 2.6M–4.3M
SteamSpy 500k–1M
Est. revenue
$28.8M–$77.5M after Steam's cut $52.4M–$119.2M before the cut
$39.99
47k reviews
Very Positive

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